Project Overview
MTN HOTTSEAT APP is a virtual quiz master and contestant game where the user play as the contestant and the questioning system the quiz master which consists of different quizzes that the user play to win prizes, points and top leader-boards. Users have the chance to play additional games provided MTN, a telco, to win daily packages. Generally, the user learns,score points and win rewards.
My Role
Task
Product designer (UIUX)
Revamp the Software’s visual design, user flow and overall user experience. To attract more younger players.
Tools
Responsiblities
Research
Low fidelity
Information architecture
Visual design
User Interface Design
User Experience Design
Micro-interactions & animations
Prototyping
3D animated UI video presentation
Project duration
2 weeks
Problem Statement
MTN HOTTSEAT has always been in existence,however the the visual appeal and UX writing of the App was old and unaesthetic.The user experience and user journey map towards completing specific tasks were ambiguous which causes users to mistakenly acquire a target UI element or tap actions they intrinsically never intended to perform .Poor UX writing of the game also caused users to call regularly for game rewards from in matured game points.
Solutions
Create a visually appealing and user-friendly design system that is easy to navigate.
Redesign the entire UI App layout.
Develop a more intuitive,clear and fun UX writing that(welcomes the User upon login,congratulates after a win)motivates and clearly communicates intended tasks,procedures and respective rewards .
Create a visually appealing and an App on-boarding process.
Redesign the UX and intuitive user journey process .
DESIGN PROCESS
I began the project with a user-centered approach in which was :
Put yourself in the user's shoe.
Design Strategy
Empathy map
1
2
3
4
5
6
Empathize
Define problem
Product requirements
Constraints
Define
Ideate
Explore various solutions,
analysis and research data
Design
UI Design
UI Components
Visual design ,icons images
Interaction Design Micro interaction
Navigations
Prototype
Usability testing
Accessibility testing
Heuristic evaluation
Testing
EMPATHY MAP
This process was done to define the target group with more clarity as well illustrate their specific needs and actions.Empathy mapping helped me gain more insights and perspective into their thoughts and feelings .
THINKS
Unpleasant UI automatically means uninteresting or less fun to play game
Web-based games are old
Target audience are only MTN users
SAYS
Games are played just for the fun of it and nothing else.
A locally made game may not have much to offer.
Won rewards are not given them
DOES
Purchases low subscriptions but wants high rewards in return.
Plays to win more credit.
Plays game minimum of 20 everyday
FEELS
Unsatisfied
Not duely rewarded for their efforts in the game
A need for the improvement in the overall game
PAIN POINTS
Too many pop-up Ads in the game.
The rigidity involved web-based games that being able to use motion sensors and hand gestures and more.
Not so intuitive navigation
USER PERSONA
User persona data (domain targeted) includes :
Teenager and Youth (Age 6 -35)
Challenge lover and achiever .
Knowledge seeker.
Resilient
STYLE GUIDE
Colours : MTN (Yellow ,black)
Win big cash prizes
MTN Play
Typeface : Rubik
#ffffff
000000
#ffc801
#055fff
ICONOGRAPHY & ELEMENTS
COMPONENTS
IN-APP SCREENS
PROTOTYPING
Click the button below to view prototype
OR
Copy and paste the link below in a browser
THANK YOU
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